Unofficial OpenGL Software Development Kit  0.5.0
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Todo List
Member glimg::ForcedConvertFlags

Finish implementing color renderable forcing.

Implement the forcing of required formats.

Member glimg::loaders::dds::LoadFromFile (const std::string &filename)

Flip the textures, or allow the user to decide not to.

Get 3D textures working.

Implement the D3D10 format.

Get array textures working. With mipmaps.

Get cubemap array textures working.

Class glmesh::Mesh
Change the interface for Render() to use boost::optional strings and string_refs.
Member glmesh::Mesh::DoesVariantExist (const std::string &variantName) const
Take a string_ref.
Member glmesh::Mesh::Mesh (const std::vector< GLuint > &bufferObjects, GLuint mainVao, const RenderCmdList &renderCmds, const MeshVariantMap &variants=MeshVariantMap())
bufferObjects should take an array_ref, not a vector.
Member glmesh::Mesh::Render (const std::string &variantName) const
Take a string_ref.
Member glutil::GlyphQuad::GetPositions () const
Make this return a boost::array or something.
Member glutil::GlyphQuad::GetTexCoords () const
Make this return a boost::array or something.
Class glutil::UniqueProgram
: Implement C++11 move semantics.
Class glutil::UniqueShader
: Implement C++11 move semantics.
Group module_glutil_program
Add a function for program binary uploading.